Bachelorarbeit/packages/model-viewer-effects/src/effects/ssao.ts

76 lines
2.3 KiB
TypeScript

/* @license
* Copyright 2023 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import { SSAOEffect } from 'postprocessing';
import { $updateProperties, $effectOptions, MVEffectBase } from './mixins/effect-base.js';
import { property } from 'lit/decorators.js';
import { TEMP_CAMERA } from './utilities.js';
import { $setDefaultProperties } from './mixins/blend-mode.js';
export class MVSSAOEffect extends MVEffectBase {
static get is() {
return 'ssao-effect';
}
/**
* The strength of the shadow occlusions. Higher value means darker shadows.
*/
@property({ type: Number, attribute: 'strength', reflect: true })
strength: number = 2;
constructor() {
super();
this.effects = [new SSAOEffect(TEMP_CAMERA, undefined, this[$effectOptions])];
this.effects[0].requireNormals = true;
}
connectedCallback(): void {
super.connectedCallback && super.connectedCallback();
this[$setDefaultProperties]();
this[$updateProperties]();
}
update(changedProperties: Map<string | number | symbol, any>): void {
super.update && super.update(changedProperties);
if (changedProperties.has('strength')) {
this[$updateProperties]();
}
}
[$updateProperties](): void {
(this.effects[0] as SSAOEffect).intensity = this.strength;
this.effectComposer.queueRender();
}
[$setDefaultProperties]() {
super[$setDefaultProperties]();
(this.effects[0] as SSAOEffect).normalBuffer = this.effectComposer.normalBuffer;
}
get [$effectOptions]() {
return {
worldDistanceThreshold: 1000,
worldDistanceFalloff: 1000,
worldProximityThreshold: 1000,
worldProximityFalloff: 1000,
luminanceInfluence: 0.7,
samples: 16,
fade: 0.05,
radius: 0.05,
intensity: this.strength,
} as ConstructorParameters<typeof SSAOEffect>[2];
}
}